You cannot, for example, turn off protection, make changes to a trader area, then re-enable protection. The nonprofit 9/11 Memorial & Museum relies on the generous. So once you pick, be it on or off, it's set in stone. American flags are placed in the bronze parapets as One World Trade soars skyward amid white. It will remain false on that save until the day of the saves deletion. The choice of 'False' in the example is hardcoded into the save and cannot be changed. You can turn it on or off at any time via the XML prior to creating a save- However once a save is created using the chosen value, the value assigned to that save cannot be changed, as it's hardcoded into the save.ĮG: If you have the XML set to false, and you create a save, your traders won't have protection- However you cannot then go change it to True and have it update that save. Greetings everybody and welcome to a modding tutorial for 7 Days to Die A18 This series of tutorials is designed for a complete beginner to get into modding. Question: If Darkness Falls can turn trader protection off, how come it can't be enabled? Is this an xml thing? The closest you could get would be to build walls out of Bedrock, as bedrock itself is unbreakable.However be aware that the player cannot remove placed bedrock through any method I am aware of So a mistake in placement is basically permanent.Īlternatively, just set zombie block damage to minimum and it'll go a long way towards having a much more durable base. Trader protection zones are created at save creation, and are hardcoded into the save file and cannot be disabled, enabled, or added to after that point.
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